Christophe Bettez
Who I Am
I’m a Narrative Game Designer, Literature Teacher, and Writer with 7+ years of experience in games and immersive events across various industries. I have worked on an unannounced Behaviour Interactive title, as well as several dozen more projects (including 45+ events for Bicolline and other LARPs, 8 escape rooms for SOS Aventures, and a cookbook). I also write features about the indie scene for gaming journalism site Game Sandwich.
I have experience crafting immersive, non-linear stories and narrative systems for Unreal Engine 5. I regularly write scripts, quests, characters, and lore for IPs both new and existing, and I have often worked with actors. I have a special fondness for twisted stories with morally gray characters.
​
When I’m not writing, I devour every game I can lay my hands on. I have an unreasonable amount of love for Disco Elysium and The Forgotten City, I’ve never managed to complete Life Is Strange without crying, I’m counting the days before Little Nightmares III, and I’ve been trying for 5 years to get out of Gold IV in League of Legends.*
​
I wrote a master's thesis on the narrative systems behind QAnon and the creation of conspiracy theories, and I have worked with award-winning novelist Neil Bissoondath as an auxiliary teacher in creative writing.
I develop my own Call of Cthulhu campaigns from scratch, and I gleefully feed on my players’ fears and tears. Iä! Iä! Cthulhu fhtagn!
*Very important September 2023 update: After 5 years, I did it, I reached Gold II! I would like to thank my family and friends who have always been there for me, your support means the world to me, and I never could have achieved this impressive feat without you. I have clearly mastered this game now and Korean pro players should bow before my greatness, what do you mean I am just an eloboosted enchanter support main, I'll have you know Sona is a mechanically difficult champion, probably one of the hardest to master in the game, probably even THE hardest, wait, why are you still reading this
Testimonials
"[Christophe] is solid, hard-working, proactive, and highly motivated. During his time on our project, Chris always put in the extra mile to understand the references & source material, pushed hard to achieve deadlines, and demonstrated himself to be a strong team player."
- Jordi Fine, Behaviour Interactive (Lead Game Designer)
​
"His boundless creativity and his ability to develop captivating scenarios have been major assets to our company. He has the rare ability to transform abstract ideas into immersive interactive experiences that consistently impress our customers."
- Rémi Barbeau, SOS Aventures (CEO)
"His collaborative approach ensured that our narrative team explored diverse angles while keeping game mechanics in mind. [...] His responsiveness and adaptability allowed us to iterate swiftly, meeting tight deadlines without compromising quality."
- Joel DuBray, Behaviour Interactive (Creative Director)
​
"He has the imagination and language skills indispensable to a novelist, and the critical intelligence and analytical spirit indispensable to an essayist. He also has the rigor and diligence of a true writer."