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Photo by Behaviour Interactive

  • Wrote 13,000+ words of dialogue

  • Designed several narrative systems and subsystems for Unreal Engine 5

  • Worked with the Creative Director to create narrative documentation, including a story bible and character sheets for all Serious Sams and main villains

  • Worked with a multidisciplinary team to integrate narrative elements into the game

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Photo by Game Sandwich

Wrote Lighting the Way, a series featuring indie studios, the stories they weave, their epic journeys, and the amazing people who built them.

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Photo by Antoine Julien

The Tale of a Thousand Kevins

Twine Game (~5 to 8 mins)

You have been imprisoned in the depths of a horrifying, supernatural prison... that kind of looks like the Pointe-Calumet Beachclub...?

 

This story was adapted from a satirical Call of Cthulhu campaign I wrote.

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Photo by Juho Luomala

Watch the World Burn

Twine Game (~10 mins)

The last city of the human civilization is burning. There is nothing you can do. No one you can save. While you wait for your imminent death, you meet a stranger.

 

What will your final conversation be before all life ends?

© 2026 Christophe Bettez

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