Christophe Bettez
Photo by Behaviour Interactive
Narrative Game Designer
Unannounced Unreal 5 Video Game - PC, PS5, and Xbox Series X/S
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Wrote 13,000+ words of dialogue
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Designed several narrative systems and subsystems for Unreal Engine 5
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Worked with the Creative Director to create narrative documentation, including a story bible and character sheets
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Worked with a multidisciplinary team to integrate narrative elements into the game
Photo by Game Sandwich
Writer
Wrote Lighting the Way, a series featuring indie studios, the stories they weave, their epic journeys, and the amazing people who built them.
Photo by Antoine Julien
Twine Game (~5 to 8 mins)
You have been imprisoned in the depths of a horrifying, supernatural prison... that kind of looks like the Pointe-Calumet Beachclub...?
This story was adapted from a satirical Call of Cthulhu campaign I wrote.
Photo by Juho Luomala
Twine Game (~10 mins)
The last city of the human civilization is burning. There is nothing you can do. No one you can save. While you wait for your imminent death, you meet a stranger.
What will your final conversation be before all life ends?



